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To kick things off, the PS4 and Xbox One versions of Lego Marvel render natively in 1080p, resulting in a crisp presentation that is a massive improvement above the old PS3 and 360 Lego games. However, the decision to target a more modest frame-rate allows the developers to ramp up the level of visual effects and still maintain a smooth update. In truth, given the large scale multi-platform conversion work spanning no less than nine different formats - including two brand new consoles - combined with the tight pre-Christmas deadline for release, a return to the 60fps glory days of the PS2 was perhaps too much to expect, and once again, Traveller's Tales sticks to a 30fps update instead of aiming to reach the same lofty standard as the earlier games in the series. So just how well has the Lego series transitioned onto Xbox One and PlayStation 4? We decided to take a look at Lego Marvel Super Heroes in order to find out. With the arrival of next-gen console, though, there's all those extra frames to play for again. Eventually, Lego Star Wars 3: The Clone Wars saw TT abandon 60Hz entirely in favour of overhauling the visuals of the game and expanding the scope of the action to freshen up the series.
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#Lego avengers pc screens 720p
Despite the relatively simple visuals, the jump from SD to 720p found the engine struggling to maintain a steady frame-rate without heavy tearing. However, the transition to the first round of HD consoles didn't go smoothly. Traveller's Tales' loveable series of Lego games is known for its imagination, humour and attention to detail - and, in the case of the early titles, their solid 60fps refresh.